![]() ![]() One is progress in percentage, the other is days to finish. Without access to save files, I think the problem is related with having two separate counters. Shame it doesn't give the results without crashign the game, which is frustrating. This is but an educated guess at this point, but so far everything follows pattern of HoI4. In other words what displays as 1.51% is actually some value in range of 1500-1520. The value is going to be 4 Bytes and it's (most likely) three numerals long after the comma. Opening save file would help, but they are compressed and I can't find the god-damn settings file to disable compression, while of course there is no button for it in-game. ![]() So far it keeps crashing on attempts to change the value (despite apparently finding the correct one). Now I need to just dig out my own notes about that and it should be all easy from there on. I'm now 99.99% sure it's stored the same way how values for experience were stored in HoI4. You figure it out, please let us know brother.Ĭustom_tooltip = investments_ongoing_1_yearĮdit- Pretty sure were looking for a float, if your at 1.23% progress and do a float scan for 1.23, after 2 scans you can find the address for the % completed, I'm stuck at finding the address that is manipulating that. Im working on figuring out how to increase provincial improvement speed also, I feel like its the holy grail for this game right now. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.On unrelated note - do you happen to know where in game files data for provincial investments (procurator, new building slot, new trade route, cult of official religion) are stored? I managed to find buildings and their data, that was easy, but to figure out what to even look for in case of messing with duration of provincial investments, it would be handy to first see in a file how the duration is written in it. Any combination of adding those in any quantity just makes the script non-injectable (whatever tha means) and disable the whole thing. Or just 5 instances of either of those two. My guess - and I really mean it as a guess - is to add another 5 instances of both Thing is I'm absolutely clueless about coding. Specifically compare his code to the original game code he commented. And ponder a bit about how he achieves the increasement. ![]()
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